Make a Blast Puzzle Game
Describe your dream blast puzzle and Makermint builds it, complete with cluster-tapping mechanics, chain reactions, and a theme you pick, playable in your browser.
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Key takeaways
Blast puzzles put a twist on the classic match formula. Instead of swapping tiles, you tap groups of two or more same-coloured pieces to clear them off the board, and the bigger the cluster, the bigger the payoff. Games like Toon Blast and Toy Blast turned that one mechanic into a genre of its own, built around a simple question every turn: tap now for steady progress, or wait for a cluster to grow into something bigger.
A Makermint version of a blast puzzle runs as a 2D game in your browser. Describe the theme, whether it's a toy factory, a garden, or a deep-sea setting, and Makermint builds a playable game in a few minutes, with tile art, cluster-tap mechanics, and level layouts to match. Ask for a specific power-up or a new theme by chatting, and keep tweaking it until it feels right.
How it works
Describe your game
Tell Makermint what kind of blast puzzle you want. A toy-themed blaster, a garden that grows as you clear tiles, a space-themed chain reaction game, whatever you picture. Plain English is enough.
Makermint builds it
Makermint generates the tile art, the cluster-tap and power-up mechanics, and a set of level layouts to match your theme. Most blast puzzles are ready to try within a few minutes.
Play and iterate
Play the game right away in your browser. Ask for changes in plain language, like "make explosions bigger" or "switch the theme to underwater", and try the update immediately.
Publish and share
When it plays the way you want, publish it. You get a link to share with anyone, and you can post it to the Makermint community for others to play and remix.
Blast game prompts to try
Paste any of these into Makermint and watch it build.
Frequently asked questions
Yes. Describe the theme and mechanics you want, and Makermint generates the whole playable game from that description. No coding is involved.
In swap puzzles, you swap adjacent tiles to create matches. In blast puzzles, you tap clusters of same-coloured tiles to clear them, and bigger clusters create bigger power-ups.
No. Makermint's source is viewable but read-only, so there's no code export. You play and share the finished game through its link instead.
Yes, if you'd like. Upload a clear, front-facing photo and Makermint can cast you as a character in a game it builds. It needs a detectable human face, and it's optional.
Makermint is free during early access.
Make your first blast game free
Describe your blast game idea and play it in minutes. No coding, no downloads. Free during early access.